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features

sky

  • default catalogue of over 600,000 stars
  • extra catalogues with more than 177 million stars
  • default catalogue of over 80,000 deep-sky objects
  • extra catalogue with more than 1 million deep-sky objects
  • asterisms and illustrations of the constellations
  • constellations for 20+ different cultures
  • images of nebulae (full Messier catalogue)
  • realistic Milky Way
  • very realistic atmosphere, sunrise and sunset
  • the planets and their satellites

interface

  • a powerful zoom
  • time control
  • multilingual interface
  • fisheye projection for planetarium domes
  • spheric mirror projection for your own low-cost dome
  • all new graphical interface and extensive keyboard control
  • telescope control
And

visualisation

  • equatorial and azimuthal grids
  • star twinkling
  • shooting stars
  • tails of comets
  • iridium flares simulation
  • eclipse simulation
  • supernovae and novae simulation
  • 3D sceneries
  • skinnable landscapes with spheric panorama projection

customizability

  • plugin system adding artifical satellites, ocular simulation, telescope control and more
  • ability to add new solar system objects from online resources...
  • add your own deep sky objects, landscapes, constellation images, scripts...

news

system requirements

minimal

Dev And Cry Simulator Mac Os Download

  • Linux/Unix; Windows 7 and above; Mac OS X 10.12.0 and above
  • 3D graphics card which supports OpenGL 3.0 and GLSL 1.3 or OpenGL ES 2.0
  • 512 MiB RAM
  • 420 MiB on disk
  • Keyboard
  • Mouse, Touchpad or similar pointing device

recommended

  • Linux/Unix; Windows 7 and above; Mac OS X 10.12.0 and above
  • 3D graphics card which supports OpenGL 3.3 and above
  • 1 GiB RAM or more
  • 1.5 GiB on disk
  • Keyboard
  • Mouse, Touchpad or similar pointing device

developers

Project coordinator: Fabien Chéreau
Graphic designer: Johan Meuris, Martín Bernardi
Developer: Alexander Wolf, Guillaume Chéreau, Georg Zotti, Marcos Cardinot
Continuous Integration: Hans Lambermont
Tester: Khalid AlAjaji
and everyone else in the community.

Cry

social media

collaborate

You can learn more about Stellarium, get support and help the project from these links:

acknowledgment

Dev And Cry Simulator Mac Os X

If the Stellarium planetarium was helpful for your research work, the following acknowledgment would be appreciated:

This research has made use of the Stellarium planetarium

Zotti, G., Hoffmann, S. M., Wolf, A., Chéreau, F., & Chéreau, G. (2021). The Simulated Sky: Stellarium for Cultural Astronomy Research. Journal of Skyscape Archaeology, 6(2), 221–258. https://doi.org/10.1558/jsa.17822

Or you may download the BibTeX file of the paper to create another citation format.

git

The latest development snapshot of Stellarium is kept on github. If you want to compile development versions of Stellarium, this is the place to get the source code.

supporters and friends

Stellarium is produced by the efforts of the developer team, with the help and support of the following people and organisations .

Note: You may need to redownload the launcher due to recent updates.

The second and much better version of the formerly horrible YandereMac Launcher application. With these features:

  • Should now work with OS X 10.9
  • Now written in Swift instead of AppleScript
  • No freezing in the middle of downloads
  • No class ppgt errors
  • The ability to download and automatically apply any avaliable incinerator patch
  • The ability to hold option when starting the app to troubleshoot instead of needing to use Terminal

But first, a quick rundown of some things that people are confused about:

  • You only need either this or a manual build, not both.
  • You don’t need to redownload the launcher (or download a manual build) every time a new update is released: it checks automatically.
  • You will not need to click update the first time you load the game, however an extra download will be done.